ZOMBIES CAN MAKE YOU THINK BETTER

A Game Can Change Your Brain

AVAILABLE NOW! GET IT ON STEAM

VR Version on the Horizon!

 

We've been doing some behind the scenes work and planning and it looks like we have a VR version of PROJECT AZRIEL on the horizon with additional content (with the update or soon after). Our projected timetable is 6 months. There are still some detials to work out before this path is final but the wind is in our sails at this point so we wanted to share the news with you. 

 

The Fun!

PROJECT AZRIEL: BULLETPROOF BRAIN TRAINING - the only first person shooter zombie-themed video game cognitive trainer tough enough to build fluid intelligence without boring you to death with monotonous brain training activities.

#1

 

DEFINING A NEW TYPE OF BRAINPLAY

 

In PROJECT AZRIEL, you use your mind in order to take down zombies, and train your mind so you don’t become a zombie yourself. PROJECT AZRIEL is an immersive game with cognitive training activities built directly into the gameplay.  Think of it as a new type of BrainPlay.  

BrainPlay

Brain Training that is fun!

  • Take down zombies to train your brain. 

  • Sharpen your mind to prevent yourself from becoming a zombie.

  • Fight through the hordes of zombies to complete missions that get you closer to finding the cause of the outbreak. 

  • Adaptive BrainPlay and adaptive fun!  The better you get at the brain training activities, the more ferocious the zombies get.  Just don't run home crying... we need you to keep pushing on!

Frequently Asked Questions

 

PROJECT AZRIEL XTech Conference Promotional Trailer 

YOUR MISSION SHOULD YOU CHOOSE TO ACCEPT IT...

In PROJECT AZRIEL, you use your mind in order to take down zombies, and train your mind so you don’t become a zombie yourself. PROJECT AZRIEL is an immersive game with cognitive training activities built directly into the gameplay.  Yes, you can improve your brain and have fun at the same time. 

Imagine that you are a member of an elite Navy Seals training unit that has been participating in an experimental mind training program. You wake up, a little discombobulated, hearing the words, “Echo One, Echo One, do you read?” You quickly learn that you were in a crash that may have affected your memory. You are briefed once again on your mission. The briefing explains that a biological agent of unknown provenance has been released and is turning those infected into violent, frenzied zombies that are infecting and killing those in their path. You must move through various terrains from waypoint to waypoint, collecting data and fighting zombies to eradicate the threat as quickly as possible. Scientists have discovered that the only way to fight off the ravaging effects of the bio-agent is to engage in intense mental exercise. You must regularly engage in rigorous mental training in order to stay sharp and stay human.

In PROJECT AZRIEL, the gameplay and the cognitive training are one and the same.  The typical approach to cognitive training is to require one to complete training tasks set up as “mini games” or puzzles.  Even video game based trainers typically require the player to complete cognitive training “mini games” or puzzles within the context of a “pure” game.  Typically, the player is temporarily taken out of the larger in-game universe to engage in a disconnected cognitive activity, which can spoil the immersive feel of the game and detract from the effectiveness of the training. In PROJECT AZRIEL, the game is not a “wrapper” to make the training more bearable.  Instead, the gameplay and the cognitive training are one and the same. The cognitive training is seamlessly part and parcel of the game. This means trainees can play while getting robust training

The Science!

 
PROJECT AZRIEL: BULLETPROOF BRAIN TRAINING - the only first person shooter zombie-themed video game cognitive trainer tough enough to build fluid intelligence without boring you to death with monotonous brain training activities.

OUTSTANDING DESIGN

PROJECT AZRIEL is a result of a five year research and development project sponsored by the prestigious Office of Naval Research.  Fluid intelligence was once thought to be fixed and immutable in adulthood, but recent studies have shown success in improving fluid intelligence in lab environments.  PROJECT AZRIEL demonstrates that an immersive video game can be an effective tool for brain training that increases fluid intelligence.

The PROJECT AZRIEL brain trainer is grounded in research-based cognitive activities delivered in an adaptive fashion that focus first on working memory. We selected the first three induction tasks for PROJECT AZRIEL based on the work of Dr. Miyake and colleagues who identified three functions consistently cited across studies: updating, shifting, and inhibiting. We adopted these three power executive functions as a foundation for the cognitive training in PROJECT AZRIEL because they cover a broad range of cognition with only a few tasks. Improvements on these three executive functions should be highly effective in improving a player’s intelligence after playing.

More information about our work with the Office of Naval Research, the research basis for the cognitive training activities and efficacy study details are provided in Zombies Can Make You Think Better: How a Game Can Change Your Brain, available for download beginning Friday, October 13, 2017

 
 

PLAYERS SHOWED GAINS IN THEIR FLUID INTELLIGENCE

Increasing fluid intelligence improves one’s ability to solve new problems, to see connections, and to learn. In a randomized and blinded efficacy study with 165 subjects, participants in the experimental group improved 5 points on average in their Matrix Reasoning Score, a measure of fluid intelligence, a finding that replicates lab studies results in the cognitive training literature.

Figure 1. Interaction between within person factor and experimental condition on fluid intelligence as measured by matrix reasoning scores.

A significant interaction emerged between the within person factor (pretest to posttest) and the experimental condition on fluid intelligence (F(1, 124) = 7.19, p < .01, η2 = .06). While both the experimental group and the control group improved on the fluid intelligence test from pretest to posttest, the experimental group improved significantly more than the control group. This interaction is depicted in Figure 1.

 

These results support previous research regarding the effects of n-back training on fluid intelligence, with an effect size that is commensurate with what has been found in the past (see Au et al., 2015). The improvements in fluid intelligence for the experimental condition are significantly greater than those seen in the control condition. This indicates that the training game had the hypothesized impact of improving cognitive performance.

PLAYERS WERE ENGAGED

 

The magnitude of the training effect is currently similar to that achieved in lab studies, however, the potential for having individuals willingly engage in cognitive training that is integrated into a first person shooter game provides considerable improvement over existing laboratory cognitive training programs. Of the participants that completed the study, 88% played more hours than were required. On average these participants played for four uncompensated hours, or 25% above the requirement. Seventy-five percent of participants said they would like an opportunity to play the game more in subsequent research.

 

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PROJECT AZRIEL

CURRICULAWORKS INC

700 Airport Boulevard, Suite 450

Burlingame, CA 94010

415-547-0517

support@projectazriel.com